Immersive retail design and architectural visualization — a fully interactive virtual shopping environment built in Unreal Engine, paired with a photorealistic visualization of a real-world Apple reseller store at Srinagar City Mall.
E-commerce reduced shopping to a grid of thumbnails. This project asks a different question — what if a digital store felt like a place you could walk into? The goal was to design two complementary retail environments: an interactive third-person Unreal Engine store where customers can browse, inspect and learn about products, and a photoreal visualization of a real Apple reseller storefront for use as a pre-build design preview.
Together they explore how immersive environments improve engagement through exploration, spatial discovery, and the kind of detail you only get when the product lives inside a believable room.

The VR store is structured as a long retail corridor — wall-mounted shelving on one side, a free-standing display block on the other, and a clear aisle running through the centre. Sneakers are arranged by colour and silhouette so the eye can scan a full row at once. Cardboard stock crates above the shelves reinforce the warehouse language and add vertical interest.
Every fixture, from the LED-lit shelf strips to the linear ceiling slats, was modelled to support a single goal — make the product the brightest thing in the room.


Built as a real-time third-person experience in Unreal Engine, customers move through the aisle, approach any product, and trigger an Inspect prompt to read the model name and price (e.g. ftr1 — Price 8K) right inside the space. There are no product pages, no cart screens — the room is the interface.
The interaction system is deliberately quiet: a single contextual prompt at the centre of the screen, an exit instruction in the lower right, and nothing else competing with the products.




A pre-build visualization of a real retail store — an Apple Authorised Reseller inside Srinagar City Mall. The brief was to give the client a true preview of the interior before fit-out, using the same calm, white, light-driven language Apple resellers are known for.
Linear ceiling lights, white minimal cabinetry, central display tables loaded with iPhone, iPad and AirPods packaging, and accessory walls along both sides. A cinematic camera pass moves through the space from entry, around the display tables, and along each product wall.




A selection of the strongest frames from both environments — interactive VR store and cinematic mall walkthrough.












I'm available for environment design, architectural visualization, and Unreal Engine production work.